stellaris best defense platform. 67. stellaris best defense platform

 
67stellaris best defense platform +33% starbase/defense platform hull/damage +50% defense platform cap is actually hilarious

ago. You are usually better off leaving the alloys in the bank so you can queue up reinforcements at your shipyards after a battle. Adjust the templates according to your needs in the ship manager. In theory it does also grant extra evasion, but as mentioned Corvettes will usually be hitting the cap anyways. If you take control of the L cluster, then ion cannons are absolutely crucial for preventing empires you're at war with from just leap-frogging through Terminal Egress to any other L-Gate willy-nilly. Defense Platforms are cost roughly 1/3 of a corvettes upkeep costs, but have about double the power. Best design is pure strike craft. Overall you get +50% upgrade speed, -50% starbase upgrade cost, -20% upkeep, +50% defense platform cap, and +33% defense platform health and damage. Ancient Shield Overcharger's value depends on what weapons the enemy is using, but can really help against Torpedoes, Lances, and Neutron Launchers. Note the change in fleet power. Stellaris ship designer had so much potential, and what we got? Basically one universal meta, unchanging from 1. The thing to be wary of in general with defence stations is that they are very fragile and therefore tend to underperform their on-paper combat power. The main advantage of strike craft is that they have an attack range of 250, which is higher then anything but some T class weapons. In my experience, Shard can usually be handled by a fully loaded Star Fortress (Lv. This is why Escape is the best defense in the game, with 90% evasion being a middling second. I believe OP doesn't have either NLs nor Ion Cannons unlocked though. Best defensive citadel has a crew quarters and a fleet parked. If you're that intent on building defense platforms, it's best to ignore ion cannons in favor of L slot platforms with nothing but neutron launchers. Charybde. Platform 238 minerals. Now that said, I do agree that defense platforms need a lot more love. Now as for defense platforms, I can see a case to be made here. 7) Human, Humanoid Ethos: Authoritarian; Fanatic Militarist. Un-upgraded starbases can build three defense platforms. Thread starter TrotBot; Start date Feb 12, 2022;. Defense platforms are honestly super cheap by the mid to late game compared to their value, the. I have by random chance, only 1 possible route to an enemy aggressor, and there is a bastion on that point. Finally, in late game I upgrade my. You’re major lanes and choke points should have a defensive habitat (with at least a planetary shield, military academy, and a couple. Which. Defense platforms are not ships. In an ideal world, it should matter what the platforms are. The best use of any sort of defense station is to put 1 defense station, stripped of everything except for the FTL snair, along your border for atleast 2-3 systems deep. Military success in Stellaris is about fielding enough guns to blast your enemy into smithereens, and starbases do not get enough weapon slots to do this. 3-9 of them on a starhold easily demolish fleets trying to get past my choke points in the early to mid game. By mid game they aren't really worth building any more, though if you can get a fleet battle to happen on top of them they can be help for a bit since the AI seems to go after the. An ion cannon platform is equivalent to 8 defense platforms in terms of capacity slots and can only be constructed on citadel-level starbases. Then, even if you max out on defense platforms (24 or 32 or something with the Strategic-something ascension perk, which implies an opportunity cost of not being able to pick another ascension perk) that means still fewer Neutron Launchers than a single battleship fleet. ago. Inadequis. Stellaris Game Director. You can use your starbases early game by having at least some token fleet on it. Because the overall design was bad (unbalanced) So AI not using such a feature basically leads to a "human-player"-only feature in game which in my opinion is like a cheat. If you want to design specific type you have to turn off auto designer and customize them like you would your corvettes or destroyers. Ok so I figure out that you can't build a defense platform by just right clicking with a construction ship anymore. Hazard Feb 23, 2018 @ 7:02am. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. t0: nothing. * Starbase Defenses Extended 2. Defense platforms do not generate any trade protection outside their own system. Because defense platforms can only beat the extremely crappy fleets the AI produces. Torpedoes do more damage, and especially do more damage per hit, meaning enemy ships are more likely to be destroyed, rather than escape to emergency FTL. Discovery is a top first pick in most strategies. Feudal was reverted to its old state in 3. 5. Small Disruptor (The most. Defense platforms now cost upkeep equal to 1% of their build costs in energy credits and roughly 0. Defense platform Juggernaut / Star-Eater Colossus Required technology Cost Power Cost Power Cost Power Cost Power Cost Power Cost Power Cost Power Power Fission Reactor 10: 75 20: 140 40: 280 80: 550 160: 1100 20: 200 560: 3850 Fission Power Fusion Reactor 13: 100 26: 180 52: 360 104: 720 208: 1450 26: 260 730: 5000 Fusion. #3. It’s all about research and exploration, having a boost to science in the early game can. If you're up against a Battleship fleet and aren't worried about enemies. Wooden-Many-8509 • 22 min. However, the maximum power a fleet can bring varies by map size. This mod provides a series of small buffs to make defense platforms more useful without altering the meta. By the time they reach enemy ships, most of combat is already over. The resulting grab will take them over a month to get out of the system and jump. Starbases need to be looked at again. Starbase Defenses Extended. For design instructions and descriptions of parts, please visit: Combat and Ship Design: A Comprensive Guide. Missiles are somewhat better against point defense, by dint. +33% starbase/defense platform hull/damage +50% defense platform cap is actually hilarious. They are very underpowered and not worth their expense. But who would've known that, I guess. 0, and complete inability of PDX to think out "rock-paper-scissors" princple to make anything other than monofleets worth. Instead of turning back and gaining distance, the ship stays at the maximum range of the mounted weapon, concentrate on firing its long-range guns at the enemy, with a very large bonus to weapon range. Their main offensive tactics involve their building and colony ships, so if they spawn in your territory put a lot. Please do not ask if it works with <Insert your Mod here> because I likely won't know. Three Platforms on an Outpost is less effective than upgrading to a Starbase and building a defensive module, but again going over starbase capacity is expensive. . Probably ~ the same usefulness as Tachyon Beams. Because the AI was not using them (vanilla stellaris issue) and modders can't make the AI use those defense platforms 2. State of New Macedonia (Citizen Stratocracy) (Stellaris 2. I usually end up with 2-3 ions with split shield/armor and the rest with cloud lightning. I also try to stack the +platforms as much as i can, quantity above quality. Defense platforms have no base upkeep, you only pay the upkeep for the weapons and components on them. This is IMHO insane. There's not really that much you need in terms of utility components. t2: 20% tracking 30% fire rate. 10 rounds of each repeatable will get you 4x the dps output on your strike craft, compared to 2. This page was last edited on 28 February 2018, at 06:00. It's just not worth polluting your tech tree with the repeatable techs it unlocks and more Defense Platform hull points are kinda irrelevant. If done by different players, whoever destroys the starbase will gain the system. Then look at fleet comp. TheOtherBridge • 1 min. So I always build a couple Ion-canons and put like for every canon 2-3 defense platforms in with either artillery, Torpedos, hangars and at least 1 picket platform against missiles and carriers. I don't think defense platforms will single-handedly repulse an enemy fleet. The first DP is half PD (of both types), and small arms for close in fights (also mixed between energy and ballistic) to give a full range of options. At the very unlikely extreme, a single starbase on a tiny map could face the combined resources of 199 systems in the form of an offensive fleet. Have one guy do all point defense, and the other guy do all missles. Defense platforms have two sections for weapon slots which can be outfitted with a wide variety of weapon configurations. I'm keeping a 1:1:1 ratio of s:m:l Gauss/gamma stations as about half of the platforms. I think it might be because defense platform hull points don't increase much throughout the game, so by later in the game a fleet can wipe out the defense. Starting with. but even when you win you can end up losing every single platform. Apr 4, 2019 703 24. )Rapid Pulse Laser Weapons Could Be The Pentagon's Future Edge - But defense leaders are increasingly interested in ultrashort pulse lasers (USPLs), unimaginably high-powered beams fired for a tiny fraction of a second to vaporize a small portion of a target’s surface or disrupt its electronics. A Guide for Stellaris. Something that is puzzling me in 2. 649 Jun 5, 2020; Add bookmark #14. The other platforms mostly depends on. Honestly when im making my chokepoints I use all the modules that give me more/buffed defense platforms, then I usually go with the disengage. What they will do is buy you time. Then assign a mercenary admiral you hired from the raiders to that same fleet instead. Ygolnac Dec 27, 2017 @ 6:55am. Give the starbase the + 50 % range module, make sure there's at least one hangar module on there if you have it, park your fleet about halfway between the system edge and the base from where the enemy will pass. If FE decides to bang you, your platforms will cook and dissappear faster than you can pause the game. Second best is hangars. New Sniper Combat Computers. Ion cannons taking up 8 defense platform slots is just too much to be worth it. This is incorrect, without mods, you have to manually select each station and click upgrade. Ragdoll Apr 28, 2017 @ 9:49am. Trap, because they cost alot of resources, and cant move, often its better to build ships. Put long range weapons on the defense platforms. sumelar. Democracy is a good unity start if you take beacon of liberty and fulfill goals. ). Just drop one around the star, incoming enemy fleets will be teleported there and then they have to kill the platform and move to the star system's edge again to move away. Long ago I made a meme no-fleet run vs 2250 5x Prethoryn - managed to get to a point where a starbase fully loaded with defense platforms could. Bugs, Feedback and. But adding in just one can be useful if you're using Strikecraft as well, since it will cause them to launch much earlier due to the range of Ion Cannons. The technologies required to unlock them are back. Thats the "pain" Defenseplatforms also needs upkeep (Check shipbuilder);) Also check if you are over your starbase Cap , It's okay to exceed most of the soft caps in Stellaris, even if you only have a vague idea what you're doing. To put things in perspective, if I would rate Hangar platforms a 10/10 as far as platforms go, the next-best platform would be heavy at a 7/10, then Missile at a 6/10, then Light at a 4/10, Medium at a 3/10, and Point Defense at 0. If you have 5-6 fleets of those battleships and titans you can kill an unbidden fleet and the anchor with no losses. Level 5 components grant 870 points to their defense type, so all together about 122k points of hull+armor+shields. Ion Cannons are the best option against pure battleship fleets. Mine are usually 3x Guns, 1x Missle, 1x Hanger, then I do a few hanger/pd platforms and as many icon cannons as I can. A defense platform has about 1. Considering that vanilla scripts for defense station and defense fortress. Giga cannons do not do the job like arc emitters and cloud lighting is too short. . I usually build exclusively hanger defense platforms with amoeba flagella. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. Update Ion Cannon. 112. simply put, you need, at the very least, equivalent fleet power (& ship numbers, if possible. You can never move your defense platforms, so. The other DP is large weapons, the longest range possible (no missiles). Being a jack of all trades won't do well for you in Stellaris. 31. Useful Stations was one of my favorite mod. ; About Stellaris Wiki; Mobile viewHello, I would like to hear your opinion about starbases and Dp settings. In this video we will look at a variety of. Ion cannons taking up 8 defense platform slots is just too much to be worth it. Apr 4, 2019 703 24. Generally, if you have venerable, or enduring and. g. The best use of defense platforms I've found is to split the DPS of the attacker off from a single starbase defending into multiple targets. ago. They add to the firepower of the spacestation that they are attached to. If you are going to spend Alloys on Defense Platforms, the Hangar is by far the best selection and completely outclasses every other weapon you can outfit. Oligarchy is something all democracies should switch to. * Defense platforms not have Large utility slots instead of medium ones. Stellaris 50521 Bug Reports 31038 Suggestions 19184 Tech Support 2912 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports) Console edition 1219 U unmerged(625695)RELATED: Stellaris: Best Origins It is always worth building 2 to 3 Science Ships to explore and survey nearby star systems to gain information and potential planets to colonize. This mod provides a series of small buffs to make defense platforms more useful without altering the meta. The technologies required to unlock them are back. 2. . L-Gates operate a lot like Gateways, in that they let you travel vast distances in a ridiculously short amount of time. Theutus Dec 9, 2021 @ 10:24am. You can go really high with starhold + traditions + ascension perk + module. Hold up, the ai ABSOLUTELY takes into account Starbase power, not just relative fleet power. No more micro mangement replacing destroyed defense platforms. The remainder is split on a roughly 1:1:1 ratio between PD/missile, hangars, and a 1 KA and 1 NL station type. Automatically regenerating makes sense, although I will add the caveat that it should only happen if you win the battle. Defense: Any 1-1 combo of armor and shields to maintain flexibility. ; About Stellaris Wiki; Mobile view Hello, I would like to hear your opinion about starbases and Dp settings. Defense Platforms are a waste of Alloys and Energy and need their cost reduced or their stats buffed to better reflect their actual effectiveness/cost. However, AI that prefers explosive weapons will use S slots on defense platforms if its regular missiles are more. These techs are 10% techs - 10% fire rate or 10% damage, each tech, rather than the 5% typical of most repeatables. 0 is the starbase weapons. Just luke before. In 3. The other platform sections just don't get enough weapon slots to be competitive with 1 hangar. Pocket Sand - Both point defense/flak battery components. * As with any mod that affects game play, NOT achievement compatible. ago. Make a hanger bay defense platform design and build those along your trade routes and you won’t need to use up starbase slots. . You’re in luck if you happen to find a star system protected by the mysterious Ether Drake. They don't cost alloy upkeep at very least, but their cost to performance is absolutely abysmal. Laser weapons are the other way around. com] and run event eac_aw_dpl_actions. Once the order is given, the work on the starbase will begin. For example via adding hangar bays and defense platforms + hangar bays. Defense platforms. Pretty sure hangar spam is usually the way to go, with 1 ion Cannon to make sure your strike craft get released early. Current cap on defense platforms/weapons is pretty high. Vote. Unfortunately I already blew up the galaxy and turns out that wipes your defense platforms blueprints as well :( They were autogenerated though. * Starbase Defenses Extended 2. My reasoning being that you can double down on stronger repeatable techs for strike craft damage/attack speed, and stronger repeatable techs for defense platform damage. Incorrect defense platform caps post update. The other platform sections just don't get enough weapon slots to be competitive with 1 hangar. Something you might not know about defense platforms. Defensive Platforms and Starbase Modules exist to be a deterrent. Bugs, Feedback and Suggestions. If you want to design specific type you have to turn off auto designer and customize them like you would your corvettes or destroyers. Combined with the -20% Shields and -20% Sublight Speed and. Even going 1 over hurts a bunch. You can go up to 28 platforms per starbase with an ascencion perk or 23 without. Originally posted by Keltosh: A basic defense platforms with subspace snare is supercheap and can make you gain up to a month of time. . The best use of any sort of defense station is to put 1 defense station, stripped of everything except for the FTL snair, along your border for atleast 2-3 systems deep. Command center, disruption field, comms jammer and crew quarters if you park your fleet there. Missiles have better tracking, giving them an edge against high-evasion targets (corvettes). There is a hidden catch. This massive space station is guarded by many unique defense platforms that can spawn in any random. I will say the same thing many others will say, dont build platforms. Obsolescence of defense platform. I also wonder if there really are 65/16 defense platforms in place. 112. In this video we will look at a variety of defence platform builds to. Shield nullification let's you go full anti-armor. Flexibility. A lot of point defence, flak and ALL armor (just unequip shields) Fighters might be usefull against their bombers, but flak and PD should be enough. " It scales better into the late game, due to missile weapons having decent range and inflicting hull damage, and in the early game, missile corvettes are the best way to take down starbases until Carrier Cruisers. >Target Uplink Computer Maybe gives one or two hits. It was stated by the devs that customization of the station loadout (station designer) is. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. Ion Cannons are mediocre in comparison to L-Slot Defense Platforms because they cost roughly 20x as much to build and take up 8 defense platform slots. I can design the defense platforms and pick what weapons they have, thats fine. Business, Economics, and Finance. Moongduri • 10 mo. The technologies required to unlock them are back. Ancient Shield Overcharger's value depends on what weapons the enemy is using, but can really help against Torpedoes, Lances, and Neutron Launchers. The starbase itself is where I put all the hangars. Instead of a bunch of ion. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. . Anything smaller than the L slot will be outranged by any player-controlled fleet that just stays at 150 range with carrier computers and a Cautious admiral (for Neutron Launchers to have >150 range). Considering that starbases have +50% range module, the range of ion canon is also wasted in most. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. But that 25% armor damage means you'll get hard countered if the enemy adapts and runs all armor. CryptoPatrolling a few corvettes along your trade routes will eliminate the piracy, and is a decent way to level up admirals when you’re not doing much real warfare. Fortifying our Starbase to ensure its survivability in the event of an attack. 3 starbase + full defense platforms specced for shields + anti-armor), but that. You can just build a ship instead with those alloys and get the same thing, but better in basically every way. 1. Stellaris. For existing games, you can open the game console[stellaris. Your fleet will. This only applies to vanilla Defense Platforms. Content is available under Attribution-ShareAlike 3. . Stellaris Real-time strategy Strategy video game Gaming. Fortifier (-10% starbase upgrade cost, -33% defense platform cost): defense platforms suck and this doesn't change that fact. com I'm wondering what people think is the best design for defense platforms? So far, I've come to the conclusion that fighter platforms might be the best. Aside from that though, they're pretty much useless. . Observe armour of platform Upload Attachment File(s) attachedYes, they let your Corvette move faster and get into firing range sooner. The purpose of the Maginot line is to defend France by forcing Germany to attack through Belgium. gekp78 Second Lieutenant. There are only so many entrances to a system which are all known to the defending station and the exact location and time of the arrival is known due to the blue effect at the exit points, someone who is building a defense station would target these. Use arc emitters and kinetic battery. Preferably id like an upkeep trait, a increased hitpoint trait and a fire rate trait. Defense platforms do have one niche use case. 6 adding PD also makes them a lot stronger since the AI uses missiles a lot. High risk. I usually use hangars on space stations along with every upgraded defense platform I'm allowed to build. In mid game when I have unlocked all 6 slots I set up my base with 4 gun battery and 2 missile, meanwhile defensive platform filled. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. D. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. Dist. >Hyperlane Registrar Sounds nice but it's effects are pretty negligible and almost irrelevant. 1. 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. Alpha strike is often decisive in Stellaris fleet actions, and giving it up hurts. I love playing the TEC Loyalists (A defense-sepcializing faction for those who haven't played) in Sins and just digging in, turning my entire territory into a nightmarish galaxy-spanning uber-stronghold. Ion cannons. Early game hangars. Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. Currently, if you want to change an existing defense platform's template, you need to destroy the existing defense platform and build a new one with the. Really not the worst thing just fortify your borders and prepare your fleets. First priorities: Empire border starbases. ") Then from there I'll build defense platforms, 1 of each, usually situated with equal parts gun/laser, with a missile platform, and PD platform for anti missiles. 4 there was no extension to the range of weapons on defense platforms, This mod added that. 8. Defense platforms do not generate any trade protection outside their own system. Also some traits are easier to get via victory, loss, or some other condition than others. Although it doesn't unlock useless repeatable techs that improve your tech tree, the Defense Grid Supercomputer is stupidly expensive to research and totally useless. I have internal trade security SBs with no defense platforms, and their trade protection value is higher because they have 6 hangars, whereas my chokepoint SBs have missiles and guns instead, even though they have 23 points of platform including ion cannon. Starbase Defenses Extended. Because every Archaeo Weapon is Rare and has a low weight-chance, TA's 1. (and I just realized, after all tehse years. Jump to latest Follow Reply. If 3/4 of them are shield heavy, go anti shield. It's just a border station with defense platforms for border defense. Ion-canons do lot of damage, but have a long reload time and are not very good against a fleet of small ships. throwayohay • 5. Return Defense Stations and Defense Fortresses to the CURRENT Starbase system. I've actually used defense platforms as station shielding from heavy fire. Per page: 15 30 50. It will save you a little bit of resources on starbase upgrades, but in most cases this just isn't anywhere near a big enough savings. ago. huh. ; About Stellaris Wiki; Mobile viewPro Tip Four: Combining tips Two and Three, you can make a Defense Platform for as cheap as 82 alloys per platform, before discounts. Hangars are a very good choice for stations because of their excellent range. They can be upgraded to support more as you convert them into larger Star Bases. Give the starbase the + 50 % range module, make sure there's at least one hangar module on there if you have it, park your fleet about halfway between the system edge and the base from where the enemy will pass. But I think ive figured out why they dont have an upkeep because theyre an endgame crisis weapon. With the ship selected, zoom in to the system slightly and press A (If you don't zoom it seems to try and lock onto the closest planet and the option won't show). It’s generally recommended not to finish the Rubricator archaeological site until you can field that. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron Launcers and going. There are several different parts of the platform, and each one is very important to the survival of the system. Thank you very much, I. Stellaris Better Combat keeps the flavor of regular Stellaris but makes combat more interesting based on classic RTS elements. • 5 yr. They have their own armor - which is weak 2. Your. It's especially weird when the upgrade cost is. (Only 1 missile slot!) A citadel boasts 80,000 hull, 20,000 armor, and 26 L slot defense components. the later the game goes the less of an impact defensive starbases have. And in that game I didn't have the Unyielding-tradition. They buffed torpedos amd missiles, so you gonna need more pd. When did defensive platforms get so strong? In a recent game of unmodded 3. I posted a bug report on the Stellaris forums. Additionally, the cost for upgrading all platforms associated to a station is often below 50 - 100 minerals. However. Their main offensive tactics involve their building and colony ships, so if they spawn in your territory put a lot. ; About Stellaris Wiki; Mobile view Pro Tip Four: Combining tips Two and Three, you can make a Defense Platform for as cheap as 82 alloys per platform, before discounts. Buildings#shorts #stellaris #howto #tutorial #tips #guide Discord: tip is about how to build d. How to build defense platform ? :: Stellaris General Discussions. Available to: Corvettes, Frigates,. Again, fill up free slots with missiles, and you want the line computer (the stats aren't great, but you need a computer. Pirate Patrol Scout 1 sensor, 1 hyperlane Detection, 10% sublight Light Skirmish Trickster-15% emergency FLT damage risk, 25% disengage Light Combat Gale Speed +5% Evasion, +20% Sublight Speed Mixed Skirmish Cautious +20% Weapons Range Mixed Combat Aggressive +5% Fire Rate, +10% Sublight Speedfire rate Heavy. 5. Also imo; The best thing about a strategic coordination center is the extra defensive platforms it allows per starbase. though stuff like Hydroponics can have its uses, same with heritage sites. #shorts #stellaris #howto #tutorial #tips #guide I'm always on Discord: Join and help build the community. 0 unless otherwise noted. Showing 1 - 8 of 8 comments. Select build platform then place it exactly where you want and press A. I usually prioritize upkeep or fire rate. Specialist_Growth_49 • 1 yr. ; About Stellaris Wiki; Mobile view7. Stellaris. ago. Even. ago. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. Large is a very distant second,. In the meantime I found a bug. The resulting grab will take them over a month to get out of the system and jump. Trickster is also pretty decent. It's quite early and I play with slightly slower tech (a mod that does a progressively slower debuff), and the amoeba flagella are iirc better than T2 strike craft while being an easier-to-access society tech if you're pacifist or xenophile and can do the pacification project, and strike craft are especially good against. I'd go so far as to say ACs are a better defense than offense. ago • Edited 5 mo. Stellaris. Content is available under Attribution-ShareAlike 3. Because for all intensive purposes a starbase has that fleet power however since a starbase is a single thing weapons that deal a high damage are extra effective and don’t suffer from nuking something. 9. Steps to reproduce the issue. Starbases are definitely not useless, but not overpowered either. Hangars seem to work better in that situation because really all they have to do is help hold the line for a bit until you can get reinforcements in place. Time enough for your. I get why Paradox doesn't want to buff them, since the lower difficulties can get a bit balkanized due to fleets being small but starbases being heavily-developed, but for higher difficulties they are totally useless. sapient: 25% tracking 35% fire rate, 10% accuracy psionic: 35% tracking and fire rate. It's wormhole stations that need to be built outside of gravity wells. Discovery is a top first pick in most strategies. In this video we will look at a variety of defence platform builds to. Therefore, I decided to re-upload it and adapt it to the newest version. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. 36 thousand in effective health and 5. Defense Platforms are underpowered, there really are no good designs. Upgrade for 4 platforms. They keep a single frame for the entire game and thus get blown. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. Defensive Platforms with hangers and crystal plating (cheap). Jul 7, 2021. Then you can dump however many millions of fleet power you have directly into whatever system the AI targets. I get why Paradox doesn't want to buff them, since the lower difficulties can get a bit balkanized due to fleets being small but starbases being heavily-developed, but for higher difficulties they are totally useless. Yes a 25x crisis can still get past them, but I've had systems where I've easily got 350-500K+ worth of defense just from a Starbase and Orbital Ring or two alone. I've got the economy to support just about anything and I parked a citadel over it, but now I'm wondering if my defense platform mix is correct.